Compute a look-up table for binding each pixel component input value to an output value, and apply it to input video.
lutyuv applies a lookup table to a YUV input video, lutrgb to an RGB input video.
These filters accept in input a ":"-separated list of options, which specify the expressions used for computing the lookup table for the corresponding pixel component values.
The lut filter requires either YUV or RGB pixel formats in input, and accepts the options:
- c0
-
set first pixel component expression
- c1
-
set second pixel component expression
- c2
-
set third pixel component expression
- c3
-
set fourth pixel component expression, corresponds to the alpha component
The exact component associated to each option depends on the format in input.
The lutrgb filter requires RGB pixel formats in input, and accepts the options:
- r
-
set red component expression
- g
-
set green component expression
- b
-
set blue component expression
- a
-
alpha component expression
The lutyuv filter requires YUV pixel formats in input, and accepts the options:
- y
-
set Y/luminance component expression
- u
-
set U/Cb component expression
- v
-
set V/Cr component expression
- a
-
set alpha component expression
The expressions can contain the following constants and functions:
- w, h
-
the input width and height
- val
-
input value for the pixel component
- clipval
-
the input value clipped in the minval-maxval range
- maxval
-
maximum value for the pixel component
- minval
-
minimum value for the pixel component
- negval
-
the negated value for the pixel component value clipped in the minval-maxval range , it corresponds to the expression "maxval-clipval+minval"
- clip(val)
-
the computed value in val clipped in the minval-maxval range
- gammaval(gamma)
-
the computed gamma correction value of the pixel component value clipped in the minval-maxval range, corresponds to the expression "pow((clipval-minval)/(maxval-minval)\,gamma)*(maxval-minval)+minval"
All expressions default to "val".
Examples
-
Negate input video:
lutrgb="r=maxval+minval-val:g=maxval+minval-val:b=maxval+minval-val" lutyuv="y=maxval+minval-val:u=maxval+minval-val:v=maxval+minval-val"
The above is the same as:
lutrgb="r=negval:g=negval:b=negval" lutyuv="y=negval:u=negval:v=negval"
-
Negate luminance:
lutyuv=y=negval
-
Remove chroma components, turns the video into a graytone image:
lutyuv="u=128:v=128"
-
Apply a luma burning effect:
lutyuv="y=2*val"
-
Remove green and blue components:
lutrgb="g=0:b=0"
-
Set a constant alpha channel value on input:
format=rgba,lutrgb=a="maxval-minval/2"
-
Correct luminance gamma by a 0.5 factor:
lutyuv=y=gammaval(0.5)