Compute a look-up table for binding each pixel component input value to an output value, and apply it to input video.
lutyuv applies a lookup table to a YUV input video, lutrgb to an RGB input video.
These filters accept in input a ":"-separated list of options, which specify the expressions used for computing the lookup table for the corresponding pixel component values.
The lut filter requires either YUV or RGB pixel formats in input, and accepts the options:
The exact component associated to each option depends on the format in input.
The lutrgb filter requires RGB pixel formats in input, and accepts the options:
The lutyuv filter requires YUV pixel formats in input, and accepts the options:
The expressions can contain the following constants and functions:
- E, PI, PHI
-
the corresponding mathematical approximated values for e (euler number), pi (greek PI), PHI (golden ratio)
- w, h
-
the input width and heigth
- val
-
input value for the pixel component
- clipval
-
the input value clipped in the minval-maxval range
- maxval
-
maximum value for the pixel component
- minval
-
minimum value for the pixel component
- negval
-
the negated value for the pixel component value clipped in the minval-maxval range , it corresponds to the expression "maxval-clipval+minval"
- clip(val)
-
the computed value in val clipped in the minval-maxval range
- gammaval(gamma)
-
the computed gamma correction value of the pixel component value clipped in the minval-maxval range, corresponds to the expression "pow((clipval-minval)/(maxval-minval)\,gamma)*(maxval-minval)+minval"
All expressions default to "val".
Some examples follow:
# negate input video lutrgb="r=maxval+minval-val:g=maxval+minval-val:b=maxval+minval-val" lutyuv="y=maxval+minval-val:u=maxval+minval-val:v=maxval+minval-val" # the above is the same as lutrgb="r=negval:g=negval:b=negval" lutyuv="y=negval:u=negval:v=negval" # negate luminance lutyuv=negval # remove chroma components, turns the video into a graytone image lutyuv="u=128:v=128" # apply a luma burning effect lutyuv="y=2*val" # remove green and blue components lutrgb="g=0:b=0" # set a constant alpha channel value on input format=rgba,lutrgb=a="maxval-minval/2" # correct luminance gamma by a 0.5 factor lutyuv=y=gammaval(0.5)