Apply echoing to the input audio.
Echoes are reflected sound and can occur naturally amongst mountains
(and sometimes large buildings) when talking or shouting; digital echo
effects emulate this behaviour and are often used to help fill out the
sound of a single instrument or vocal. The time difference between the
original signal and the reflection is the delay, and the
loudness of the reflected signal is the decay.
Multiple echoes can have different delays and decays.
A description of the accepted parameters follows.
- in_gain
-
Set input gain of reflected signal. Default is
0.6. - out_gain
-
Set output gain of reflected signal. Default is
0.3. - delays
-
Set list of time intervals in milliseconds between original signal and reflections separated by ’|’. Allowed range for each
delayis(0 - 90000.0]. Default is1000. - decays
-
Set list of loudness of reflected signals separated by ’|’. Allowed range for each
decayis(0 - 1.0]. Default is0.5.
Examples
-
Make it sound as if there are twice as many instruments as are actually playing:
aecho=0.8:0.88:60:0.4
-
If delay is very short, then it sound like a (metallic) robot playing music:
aecho=0.8:0.88:6:0.4
-
A longer delay will sound like an open air concert in the mountains:
aecho=0.8:0.9:1000:0.3
-
Same as above but with one more mountain:
aecho=0.8:0.9:1000|1800:0.3|0.25