Apply echoing to the input audio.
Echoes are reflected sound and can occur naturally amongst mountains
(and sometimes large buildings) when talking or shouting; digital echo
effects emulate this behaviour and are often used to help fill out the
sound of a single instrument or vocal. The time difference between the
original signal and the reflection is the delay
, and the
loudness of the reflected signal is the decay
.
Multiple echoes can have different delays and decays.
A description of the accepted parameters follows.
- in_gain
-
Set input gain of reflected signal. Default is
0.6
. - out_gain
-
Set output gain of reflected signal. Default is
0.3
. - delays
-
Set list of time intervals in milliseconds between original signal and reflections separated by ’|’. Allowed range for each
delay
is(0 - 90000.0]
. Default is1000
. - decays
-
Set list of loudnesses of reflected signals separated by ’|’. Allowed range for each
decay
is(0 - 1.0]
. Default is0.5
.
Examples
-
Make it sound as if there are twice as many instruments as are actually playing:
aecho=0.8:0.88:60:0.4
-
If delay is very short, then it sound like a (metallic) robot playing music:
aecho=0.8:0.88:6:0.4
-
A longer delay will sound like an open air concert in the mountains:
aecho=0.8:0.9:1000:0.3
-
Same as above but with one more mountain:
aecho=0.8:0.9:1000|1800:0.3|0.25