FFmpeg 4.1.11
Since* 3.4
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Tone map colors from different dynamic ranges.

This filter expects data in single precision floating point, as it needs to operate on (and can output) out-of-range values. Another filter, such as zscale, is needed to convert the resulting frame to a usable format.

The tonemapping algorithms implemented only work on linear light, so input data should be linearized beforehand (and possibly correctly tagged).

ffmpeg -i INPUT -vf zscale=transfer=linear,tonemap=clip,zscale=transfer=bt709,format=yuv420p OUTPUT
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Options

The filter accepts the following options.

tonemap

Set the tone map algorithm to use.

Possible values are:

none

Do not apply any tone map, only desaturate overbright pixels.

clip

Hard-clip any out-of-range values. Use it for perfect color accuracy for in-range values, while distorting out-of-range values.

linear

Stretch the entire reference gamut to a linear multiple of the display.

gamma

Fit a logarithmic transfer between the tone curves.

reinhard

Preserve overall image brightness with a simple curve, using nonlinear contrast, which results in flattening details and degrading color accuracy.

hable

Preserve both dark and bright details better than reinhard, at the cost of slightly darkening everything. Use it when detail preservation is more important than color and brightness accuracy.

mobius

Smoothly map out-of-range values, while retaining contrast and colors for in-range material as much as possible. Use it when color accuracy is more important than detail preservation.

Default is none.

param

Tune the tone mapping algorithm.

This affects the following algorithms:

none

Ignored.

linear

Specifies the scale factor to use while stretching. Default to 1.0.

gamma

Specifies the exponent of the function. Default to 1.8.

clip

Specify an extra linear coefficient to multiply into the signal before clipping. Default to 1.0.

reinhard

Specify the local contrast coefficient at the display peak. Default to 0.5, which means that in-gamut values will be about half as bright as when clipping.

hable

Ignored.

mobius

Specify the transition point from linear to mobius transform. Every value below this point is guaranteed to be mapped 1:1. The higher the value, the more accurate the result will be, at the cost of losing bright details. Default to 0.3, which due to the steep initial slope still preserves in-range colors fairly accurately.

desat

Apply desaturation for highlights that exceed this level of brightness. The higher the parameter, the more color information will be preserved. This setting helps prevent unnaturally blown-out colors for super-highlights, by (smoothly) turning into white instead. This makes images feel more natural, at the cost of reducing information about out-of-range colors.

The default of 2.0 is somewhat conservative and will mostly just apply to skies or directly sunlit surfaces. A setting of 0.0 disables this option.

This option works only if the input frame has a supported color tag.

peak

Override signal/nominal/reference peak with this value. Useful when the embedded peak information in display metadata is not reliable or when tone mapping from a lower range to a higher range.