Transpose rows with columns in the input video and optionally flip it.
It accepts the following parameters:
- dir
-
Specify the transposition direction.
Can assume the following values:
- 0, 4, cclock_flip
-
Rotate by 90 degrees counterclockwise and vertically flip (default), that is:
L.R L.l . . -> . . l.r R.r
- 1, 5, clock
-
Rotate by 90 degrees clockwise, that is:
L.R l.L . . -> . . l.r r.R
- 2, 6, cclock
-
Rotate by 90 degrees counterclockwise, that is:
L.R R.r . . -> . . l.r L.l
- 3, 7, clock_flip
-
Rotate by 90 degrees clockwise and vertically flip, that is:
L.R r.R . . -> . . l.r l.L
For values between 4-7, the transposition is only done if the input video geometry is portrait and not landscape. These values are deprecated, the
passthrough
option should be used instead.Numerical values are deprecated, and should be dropped in favor of symbolic constants.
- passthrough
-
Do not apply the transposition if the input geometry matches the one specified by the specified value. It accepts the following values:
- none
-
Always apply transposition.
- portrait
-
Preserve portrait geometry (when height >= width).
- landscape
-
Preserve landscape geometry (when width >= height).
Default value is
none
.
For example to rotate by 90 degrees clockwise and preserve portrait layout:
transpose=dir=1:passthrough=portrait
The command above can also be specified as:
transpose=1:portrait